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College of Sciences & Technology
VITAL : Virtual Reality (VR)
The millennial learner is stimulated through visual, immersive, and tangible experiences that involve advanced technology such as Virtual Reality (VR) and 3D printing with the integration of high-resolution imagery. The students of the 1st century have grown up with a computer, cell, and tablet at arm’s length and are drawn towards visual and hands-on learning experiences. Thus, one of the best ways to encourage and maintain students’ interest in STEM is through visual learning while maintaining the benefits of tactile and kinesthetic learning experiences.
VITAL Goals
- The establishment of a STEM Imaging Exploration Center. This center will provide Visual, Immersive and Tangible Applications in Learning (VITAL) for STEM disciplines such as biology, chemistry and forensic science.
- STEM Community Engagement: Establish Serving, Educating and Engaging the Community (SEE) program to provide informative community workshops led by STEM students and faculty.
- Faculty Development: Prepare our STEM faculty for teaching and learning using VITAL technology and strategies.
VITAL In the Classroom

Hands-On VR Demonstrations
Students in Dr. Zhang's BIO 3101 General Botany class were able to experience virtually, step-by-step, the process of how the rapeseed plant is used to produce canola.

Classroom Lab in VR
Dr. Prasad’s CHEM 4531 class had multiple VR teaching sessions. During those sessions, students had an amazing experience learning with 3D chemical structures.